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3D Gaussian Splatting

The INRIA original — train your own splats.

Open Source 12–24 GB VRAMRuns locally
Actually FreeNo SignupWatermark-Free
Visit 3D Gaussian SplattingUpdated 2025-08-25 · Direct link

Hardware requirements

Runs locally · Mid GPU (12 GB)

12–24 GB VRAM
Min VRAM
12 GB
Rec. VRAM
24 GB
Min RAM
16 GB
Rec. RAM
32 GB
Disk
20 GB
GPU class
Mid GPU
11.6+No Apple SiliconGPU RequiredQuant: FP32

Hard floor at 12 GB; 24 GB needed for typical room-scale scenes.

Screenshot placeholder · 3D Gaussian Splatting

What is 3D Gaussian Splatting?

The original Gaussian Splatting code release from INRIA / Université Côte d'Azur — the paper that broke NeRF's stranglehold by being faster to train and dramatically faster to render. Not as friendly as Nerfstudio, but it's the reference for the technique that's now everywhere in 3D capture.

Pros & cons

Pros

  • The reference implementation — every paper compares against this
  • Real-time rendering (>100 FPS) for trained scenes
  • Significantly faster training than NeRF for similar quality

Cons

  • Non-commercial licence — must relicense for commercial use
  • No batteries-included pipeline; bring your own COLMAP run
  • Windows support is unofficial and fiddly

What's actually free?

Free for academic / non-commercial research; commercial use requires INRIA licence.

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Alternatives

Nerfstudio

The open framework for NeRF and Gaussian Splatting research.

Open Source 8–24 GB VRAM
Min VRAM
8 GB
GPU class
Mid GPU
Quant
FP32
Actually FreeNo SignupOpen SourceWatermark-Free

Instant-NGP

NVIDIA's seconds-to-train hash-grid NeRF.

Open Source 8–12 GB VRAM
Min VRAM
8 GB
GPU class
Entry GPU
Quant
FP16
Actually FreeNo SignupWatermark-FreeHobbyist-Friendly