Nerfstudio
The open framework for NeRF and Gaussian Splatting research.
Open Source 8–24 GB VRAM
- Min VRAM
- 8 GB
- GPU class
- Mid GPU
- Quant
- FP32
Actually FreeNo SignupOpen SourceWatermark-Free
The INRIA original — train your own splats.
Runs locally · Mid GPU (12 GB)
Hard floor at 12 GB; 24 GB needed for typical room-scale scenes.
The original Gaussian Splatting code release from INRIA / Université Côte d'Azur — the paper that broke NeRF's stranglehold by being faster to train and dramatically faster to render. Not as friendly as Nerfstudio, but it's the reference for the technique that's now everywhere in 3D capture.
Free for academic / non-commercial research; commercial use requires INRIA licence.
The open framework for NeRF and Gaussian Splatting research.
NVIDIA's seconds-to-train hash-grid NeRF.