Ollama
One-command local LLM runtime.
The C++ inference engine powering most local LLMs.
Runs locally · High-end GPU (16–24 GB)
Mixed CPU+GPU offload is its superpower for 70B+ on a single card.
Source is public — you can audit it, fork it, and you'll never lose access to your workflows if llama.cpp the company changes direction.
Doesn't require a dedicated GPU — useful on laptops and headless servers.
Native Metal / MPS support — runs on M-series Macs without CUDA gymnastics.
Power-user score 96/100 — consistently rated highly by people who use this every day, not just benchmark chasers.
This page summarizes upstream documentation, release information, and editorially reviewed catalogue fields. It is not presented as a hands-on benchmark. Verify changing requirements at the official project; report stale data through our corrections channel.
Runs CPU-only — no CUDA / driver gymnastics required.
No dedicated GPU required.
Open-source AND ships an API — easy to integrate, possible to host yourself.
Catalogue entry last updated 60 days ago — re-verification due soon.
Hand-picked from YouTube, Reddit, GitHub, and the wider web. Each link goes straight to the source — we don't intercept or rewrite anything.
Three picks across different tradeoffs — so you don't end up with three near-clones of llama.cpp.
The reference CPU/GPU inference engine for GGUF-quantized LLMs. Ollama, LM Studio, Jan, and KoboldCpp all sit on top of it. Use it directly when you need raw control, multi-GPU split, or exotic quants.
Free / OSS.