Hunyuan3D-2
Tencent's open 3D generator — multi-view, PBR, ready-to-use meshes.
Single-image to 3D mesh in under a second on a 4090.
Runs locally · Entry GPU (6–8 GB)
CPU fallback exists but takes several minutes per mesh.
Source is public — you can audit it, fork it, and you'll never lose access to your workflows if TripoSR the company changes direction.
Fits on entry-level cards (GTX 1660, RTX 3050, RTX 4060). Rare for this category.
Native Metal / MPS support — runs on M-series Macs without CUDA gymnastics.
You don't need to read a paper before getting your first result — sensible defaults and a quick install.
This page summarizes upstream documentation, release information, and editorially reviewed catalogue fields. It is not presented as a hands-on benchmark. Verify changing requirements at the official project; report stale data through our corrections channel.
Runs CPU-only — no CUDA / driver gymnastics required.
Fits on 6 GB cards — GTX 1660 / RTX 3050 territory.
Open-source AND ships an API — easy to integrate, possible to host yourself.
169 days since the last catalogue refresh — flagged for re-verification.
Hand-picked from YouTube, Reddit, GitHub, and the wider web. Each link goes straight to the source — we don't intercept or rewrite anything.
Three picks across different tradeoffs — so you don't end up with three near-clones of TripoSR.
TripoSR (Tripo AI × Stability AI) reconstructs a 3D mesh from one image in under a second on a high-end consumer GPU. MIT licensed. Output meshes are rough — designed as a starting point for a sculpting pipeline, not a final asset. The fastest open 2D→3D in this class.
MIT.
Tencent's open 3D generator — multi-view, PBR, ready-to-use meshes.
Microsoft Research's structured 3D representation model.
Novel-view synthesis — generate any angle from a single image.